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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/23/2026 9:31:11 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9d70d86f1fa841d2951e8eb81703bae8

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 450
Difficulty: Very Difficult
Map Difficulty Score: 485.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number V Jungle Blockade 1 S Sand Blockade 2 C Rubble Blockade 3 L Water Blockade 4 W Rubble Blockade 6 P E Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 450 286 105
37%
77
27%
12
4%
7
2%
38
13%
7
2%
22
8%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (249, -571) 300° (5x) on top -
3 Hex Map - V (364, -468) 180° (3x) 180°, 60° 73.0
4 Blockade - Sand Blockade 2 (176, -986) 0° (0x) on top -
5 Hex Map - S (44, -1011) 120° (2x) 180° 55.0
6 Blockade - Rubble Blockade 3 (402, -1529) 0° (0x) on top -
7 Hex Map - C (270, -1554) 180° (3x) 120° 41.0
8 Blockade - Water Blockade 4 (749, -1735) 300° (5x) on top -
9 Hex Map - L (864, -1632) 60° (1x) 120° 69.0
10 Blockade - Rubble Blockade 6 (1067, -2281) 300° (5x) on top -
11 Hex Map - W (1182, -2178) 60° (1x) 120° 73.0
12 16 Space Strip - P (1524, -2609) 240° (4x) 180° 26.0
13 Hex Map - E (1736, -3120) 240° (4x) 210° 70.0
14 Ending - Water (1551, -3442) 210° (4x) - -
15 Tavern - Sand (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 3 4
2 V → S Hex Map - V 180° Hex Map - S 1 2
3 S → C Hex Map - S 180° Hex Map - C 3 5
4 C → L Hex Map - C 120° Hex Map - L 300° 3 6
5 L → W Hex Map - L 120° Hex Map - W 300° 1 3
6 W → P Hex Map - W 120° 16 Space Strip - P 300° 3 8
7 P → R 16 Space Strip - P 60° 16 Space Strip - R 240° 1 2
8 V → Sand Hex Map - V 60° Tavern - Sand 240° 5 7
9 P → E 16 Space Strip - P 180° Hex Map - E 3 6
10 E → Water Hex Map - E 210° Ending - Water 60° 3 6


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