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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 9:19:00 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9d7e563a351f4b179fb98a0bf1fb469f

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern
Map Traverse Score: 493
Difficulty: Very Difficult
Map Difficulty Score: 280.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number P I W Jungle Blockade 1 C Rubble Blockade 6 T Rubble Blockade 3 L Jungle Blockade 5 V Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - I 120° (2x) 80 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 240° (4x) 74 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 180° (3x) 42 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 120° (2x) 77 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 120° (2x) 70 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - V 0° (0x) 74 37 6 22 3 1 0 1 0 4 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 240° (4x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 493 286 102
36%
76
27%
17
6%
8
3%
38
13%
7
2%
15
5%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 16 Space Strip - P (476, 40) 120° (2x) 180° 26.0
3 Hex Map - I (539, -471) 120° (2x) 120°, 240° 80.0
4 Blockade - Jungle Blockade 1 (834, -964) 300° (5x) on top -
5 Hex Map - W (949, -861) 240° (4x) 120° 74.0
6 Blockade - Rubble Blockade 6 (1244, -1354) 300° (5x) on top -
7 Hex Map - C (1359, -1251) 180° (3x) 120° 42.0
8 Blockade - Rubble Blockade 3 (1654, -1744) 300° (5x) on top -
9 Hex Map - T (1769, -1641) 120° (2x) 120° 77.0
10 Blockade - Jungle Blockade 5 (2064, -2134) 300° (5x) on top -
11 Hex Map - L (2179, -2031) 120° (2x) 60° 70.0
12 Blockade - Water Blockade 4 (2478, -2025) 240° (4x) on top -
13 Hex Map - V (2588, -1642) 0° (0x) 30° 74.0
14 Ending - Water (2773, -1320) 30° (1x) - -
15 Tavern - Sand (239, -649) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 120° 16 Space Strip - P 300° 3 5
2 P → I 16 Space Strip - P 180° Hex Map - I 3 8
3 I → W Hex Map - I 120° Hex Map - W 300° 5 8
4 W → C Hex Map - W 120° Hex Map - C 300° 5 6
5 C → T Hex Map - C 120° Hex Map - T 300° 5 6
6 T → L Hex Map - T 120° Hex Map - L 300° 5 8
7 L → V Hex Map - L 60° Hex Map - V 240° 5 9
8 I → Sand Hex Map - I 240° Tavern - Sand 60° 5 6
9 V → Water Hex Map - V 30° Ending - Water 240° 2 6


Generated with v11.2.9