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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/8/2026 3:45:45 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9d8fd2e807574b95a674ce1bb8bb140f

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 537
Difficulty: Very Difficult
Map Difficulty Score: 436.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number K Rubble Blockade 6 D Water Blockade 4 F Jungle Blockade 1 P M Q I G Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 537 298 155
52%
49
16%
23
8%
6
2%
37
12%
8
3%
20
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (479, -181) 300° (5x) on top -
3 Hex Map - K (594, -78) 300° (5x) 120° 62.0
4 Blockade - Water Blockade 4 (889, -571) 300° (5x) on top -
5 Hex Map - D (1004, -468) 300° (5x) 68.0
6 Blockade - Jungle Blockade 1 (1274, -450) 180° (3x) on top -
7 Hex Map - F (1142, 75) 60° (1x) 60° 69.0
8 16 Space Strip - P (1618, 271) 300° (5x) 60° 26.0
9 Hex Map - M (2100, 462) 60° (1x) 91.0
10 16 Space Strip - Q (2301, 970) 120° (2x) 60° 26.0
11 Hex Map - I (2691, 1317) 60° (1x) 79.0
12 Blockade - Sand Blockade 2 (2506, 1335) 180° (3x) on top -
13 Hex Map - G (2374, 1860) 0° (0x) 330° 69.0
14 Ending - Jungle (2189, 2182) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 3 5
2 K → D Hex Map - K 120° Hex Map - D 300° 3 9
3 D → F Hex Map - D Hex Map - F 180° 4 8
4 F → P Hex Map - F 60° 16 Space Strip - P 240° 2 5
5 P → M 16 Space Strip - P 60° Hex Map - M 240° 3 4
6 M → Q Hex Map - M 16 Space Strip - Q 180° 3 7
7 Q → I 16 Space Strip - Q 60° Hex Map - I 240° 4 7
8 I → G Hex Map - I Hex Map - G 180° 1 2
9 G → Jungle Hex Map - G 330° Ending - Jungle 180° 3 6


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