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Setup for 2 Player a Game of Quest for El Dorado

Generated on 5/8/2025 5:22:07 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9ddc53916bfe4f7ea180ec2245ce1ecd

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 679
Difficulty: Very Difficult
Map Difficulty Score: 506.1

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number W Jungle Blockade 5 L Sand Blockade 2 G Rubble Blockade 6 V Jungle Blockade 1 T Rubble Blockade 3 D Water Blockade 4 N J F P Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
17 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
18 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 679 398 154
39%
92
23%
22
6%
10
3%
60
15%
10
3%
27
7%
21
5%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - W (547, 155) 180° (3x) 60°, 180° 73.0
4 Blockade - Sand Blockade 2 (938, 5) 240° (4x) on top -
5 Hex Map - L (1048, 388) 60° (1x) 69.0
6 Blockade - Rubble Blockade 6 (1227, 406) 180° (3x) on top -
7 Hex Map - G (1095, 931) 300° (5x) 60° 69.0
8 Blockade - Jungle Blockade 1 (1532, 703) 240° (4x) on top -
9 Hex Map - V (1642, 1086) 300° (5x) 60° 73.0
10 Blockade - Rubble Blockade 3 (2079, 858) 240° (4x) on top -
11 Hex Map - T (2189, 1241) 300° (5x) 60° 75.0
12 Blockade - Water Blockade 4 (2626, 1013) 240° (4x) on top -
13 Hex Map - D (2736, 1396) 180° (3x) 120° 68.0
14 Hex Map - N (3284, 1240) 240° (4x) 60° 49.0
15 Hex Map - J (3923, 1239) 0° (0x) 120° 58.0
16 Hex Map - F (4379, 927) 0° (0x) 120° 69.0
17 16 Space Strip - P (4671, 655) 300° (5x) 150° 26.0
18 Ending - Jungle (4704, 375) 150° (3x) - -
19 Tavern - Rubble (547, -195) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 5 8
2 W → L Hex Map - W 60° Hex Map - L 240° 6 9
3 L → G Hex Map - L Hex Map - G 180° 5 7
4 G → V Hex Map - G 60° Hex Map - V 240° 5 7
5 V → T Hex Map - V 60° Hex Map - T 240° 5 8
6 W → Rubble Hex Map - W 180° Tavern - Rubble 5 7
7 T → D Hex Map - T 60° Hex Map - D 240° 2 5
8 D → N Hex Map - D 120° Hex Map - N 300° 5 7
9 N → R Hex Map - N 180° 16 Space Strip - R 4 5
10 N → J Hex Map - N 60° Hex Map - J 240° 1 2
11 J → F Hex Map - J 120° Hex Map - F 300° 7 10
12 F → P Hex Map - F 120° 16 Space Strip - P 300° 7 14
13 P → Jungle 16 Space Strip - P 150° Ending - Jungle 3 7


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