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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/1/2026 2:08:25 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9decb93b1892419b94b90202c470dd8d

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 477
Difficulty: Very Difficult
Map Difficulty Score: 506.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number I Jungle Blockade 5 F Rubble Blockade 3 N Water Blockade 4 C Sand Blockade 2 R L P G Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 477 298 135
45%
55
18%
16
5%
6
2%
54
18%
9
3%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - I (547, 155) 60° (1x) 60° 79.0
4 Blockade - Rubble Blockade 3 (800, 239) 240° (4x) on top -
5 Hex Map - F (910, 622) 180° (3x) 120° 69.0
6 Blockade - Water Blockade 4 (1251, 207) 300° (5x) on top -
7 Hex Map - N (1366, 310) 180° (3x) 120° 49.0
8 Blockade - Sand Blockade 2 (1615, -261) 300° (5x) on top -
9 Hex Map - C (1730, -158) 120° (2x) 60° 41.0
10 16 Space Strip - R (1934, 269) 60° (1x) 60° 33.0
11 Hex Map - L (2237, 538) 120° (2x) 60° 69.0
12 16 Space Strip - P (2441, 965) 60° (1x) 26.0
13 Hex Map - G (2606, 1468) 120° (2x) 330° 69.0
14 Ending - Jungle (2421, 1790) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 60° Hex Map - I 240° 5 8
2 I → F Hex Map - I 60° Hex Map - F 240° 3 4
3 F → N Hex Map - F 120° Hex Map - N 300° 7 9
4 N → C Hex Map - N 120° Hex Map - C 300° 3 4
5 C → R Hex Map - C 60° 16 Space Strip - R 240° 3 4
6 R → L 16 Space Strip - R 60° Hex Map - L 240° 4 7
7 L → P Hex Map - L 60° 16 Space Strip - P 240° 3 7
8 P → G 16 Space Strip - P Hex Map - G 180° 1 4
9 G → Jungle Hex Map - G 330° Ending - Jungle 180° 3 6


Generated with v9.3.12