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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/14/2026 11:50:11 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9e048fbd2c7644139b0c479b61d88478

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 452
Difficulty: Very Difficult
Map Difficulty Score: 696.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number F Rubble Blockade 3 I Water Blockade 4 P N H Sand Blockade 2 Q K C Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 452 298 135
45%
69
23%
8
3%
5
2%
51
17%
6
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (483, -306) 240° (4x) on top -
3 Hex Map - F (593, 77) 300° (5x) 60° 69.0
4 Blockade - Water Blockade 4 (938, 5) 240° (4x) on top -
5 Hex Map - I (1048, 388) 180° (3x) 300° 79.0
6 16 Space Strip - P (752, 662) 120° (2x) 240° 26.0
7 Hex Map - N (224, 547) 120° (2x) 300° 49.0
8 Blockade - Sand Blockade 2 (285, 706) 120° (2x) on top -
9 Hex Map - H (-94, 1093) 0° (0x) 300° 59.0
10 16 Space Strip - Q (-684, 1093) 180° (3x) 300° 26.0
11 Hex Map - K (-1141, 1327) 180° (3x) 300° 62.0
12 Blockade - Jungle Blockade 1 (-1218, 1252) 120° (2x) on top -
13 Hex Map - C (-1597, 1639) 120° (2x) 270° 41.0
14 Ending - Water (-1967, 1639) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 60° Hex Map - F 240° 3 5
2 F → I Hex Map - F 60° Hex Map - I 240° 6 9
3 I → P Hex Map - I 300° 16 Space Strip - P 120° 6 11
4 P → N 16 Space Strip - P 240° Hex Map - N 60° 1 2
5 N → H Hex Map - N 300° Hex Map - H 120° 1 3
6 H → Q Hex Map - H 300° 16 Space Strip - Q 120° 1 5
7 Q → K 16 Space Strip - Q 300° Hex Map - K 120° 4 7
8 K → C Hex Map - K 300° Hex Map - C 120° 7 9
9 C → Water Hex Map - C 270° Ending - Water 120° 3 6


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