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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/16/2026 10:25:57 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9e187ad64dea496f95ec322df559c98b

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 455
Difficulty: Very Difficult
Map Difficulty Score: 247.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number C Rubble Blockade 3 U Sand Blockade 2 W Jungle Blockade 5 T Rubble Blockade 6 E Jungle Blockade 1 L Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 455 271 101
37%
49
18%
17
6%
8
3%
43
16%
6
2%
23
8%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - C (548, -156) 300° (5x) 60°, 180° 41.0
4 Blockade - Sand Blockade 2 (847, -150) 240° (4x) on top -
5 Hex Map - U (957, 233) 180° (3x) 300° 77.0
6 Blockade - Jungle Blockade 5 (926, 236) 120° (2x) on top -
7 Hex Map - W (547, 623) 180° (3x) 73.0
8 Blockade - Rubble Blockade 6 (817, 641) 180° (3x) on top -
9 Hex Map - T (685, 1166) 300° (5x) 60° 75.0
10 Blockade - Jungle Blockade 1 (984, 1172) 240° (4x) on top -
11 Hex Map - E (1094, 1555) 120° (2x) 70.0
12 Blockade - Water Blockade 4 (1364, 1573) 180° (3x) on top -
13 Hex Map - L (1232, 2098) 120° (2x) 330° 69.0
14 Ending - Water (1047, 2420) 330° (6x) - -
15 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 5 6
2 C → U Hex Map - C 60° Hex Map - U 240° 5 8
3 U → W Hex Map - U 300° Hex Map - W 120° 3 5
4 W → T Hex Map - W Hex Map - T 180° 5 6
5 T → E Hex Map - T 60° Hex Map - E 240° 4 6
6 E → L Hex Map - E Hex Map - L 180° 5 8
7 C → Rubble Hex Map - C 180° Tavern - Rubble 6 7
8 L → Water Hex Map - L 330° Ending - Water 180° 3 9


Generated with v11.1.11