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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/6/2025 8:29:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9e406a981dd94f11a8c2cbe1b2c96e29

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 523
Difficulty: Very Difficult
Map Difficulty Score: 715.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number O X U Water Blockade 4 S Jungle Blockade 1 I Rubble Blockade 6 Q D G Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 523 301 126
42%
54
18%
18
6%
7
2%
60
20%
5
2%
11
4%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - O (158, 505) 60° (1x) 38.0
3 Hex Map - X (-41, 1008) 120° (2x) 300°, 60° 69.0
4 Blockade - Water Blockade 4 (-26, 1089) 120° (2x) on top -
5 Hex Map - U (-405, 1476) 180° (3x) 240° 77.0
6 Blockade - Jungle Blockade 1 (-577, 1214) 60° (1x) on top -
7 Hex Map - S (-952, 1321) 0° (0x) 300° 55.0
8 Blockade - Rubble Blockade 6 (-1075, 1168) 120° (2x) on top -
9 Hex Map - I (-1454, 1555) 240° (4x) 79.0
10 16 Space Strip - Q (-1296, 2060) 60° (1x) 26.0
11 Hex Map - D (-1313, 2563) 240° (4x) 300° 68.0
12 Blockade - Sand Blockade 2 (-1436, 2410) 120° (2x) on top -
13 Hex Map - G (-1815, 2797) 180° (3x) 330° 69.0
14 Ending - Water (-2000, 3119) 330° (6x) - -
15 Tavern - Sand (259, 1186) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 1 2
2 O → X 16 Space Strip - O Hex Map - X 180° 3 7
3 X → U Hex Map - X 300° Hex Map - U 120° 3 8
4 U → S Hex Map - U 240° Hex Map - S 60° 3 7
5 S → I Hex Map - S 300° Hex Map - I 120° 7 12
6 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 9
7 I → Q Hex Map - I 16 Space Strip - Q 180° 1 3
8 Q → D 16 Space Strip - Q Hex Map - D 180° 4 7
9 D → G Hex Map - D 300° Hex Map - G 120° 3 7
10 G → Water Hex Map - G 330° Ending - Water 180° 3 6


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