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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/1/2026 1:41:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9e425c4ab82542ffb59e2dfc9910547c

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 527
Difficulty: Very Difficult
Map Difficulty Score: 524.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number H Water Blockade 4 Q F P K D Jungle Blockade 1 I Rubble Blockade 6 M Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 527 298 150
50%
59
20%
20
7%
6
2%
38
13%
7
2%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - H (455, 311) 180° (3x) 59.0
4 16 Space Strip - Q (340, 816) 240° (4x) 60° 26.0
5 Hex Map - F (735, 929) 300° (5x) 60° 69.0
6 16 Space Strip - P (1233, 1090) 180° (3x) 60° 26.0
7 Hex Map - K (1734, 1244) 0° (0x) 60° 62.0
8 Blockade - Jungle Blockade 1 (2217, 938) 240° (4x) on top -
9 Hex Map - D (2327, 1321) 0° (0x) 120° 68.0
10 Blockade - Rubble Blockade 6 (2852, 1218) 300° (5x) on top -
11 Hex Map - I (2967, 1321) 240° (4x) 120° 79.0
12 Blockade - Sand Blockade 2 (3308, 906) 300° (5x) on top -
13 Hex Map - M (3423, 1009) 300° (5x) 90° 91.0
14 Ending - Jungle (3793, 1009) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 7 11
2 H → Q Hex Map - H 16 Space Strip - Q 180° 4 9
3 Q → F 16 Space Strip - Q 60° Hex Map - F 240° 7 11
4 F → P Hex Map - F 60° 16 Space Strip - P 240° 4 9
5 P → K 16 Space Strip - P 60° Hex Map - K 240° 4 8
6 K → D Hex Map - K 60° Hex Map - D 240° 3 7
7 D → I Hex Map - D 120° Hex Map - I 300° 1 3
8 I → M Hex Map - I 120° Hex Map - M 300° 7 11
9 M → Jungle Hex Map - M 90° Ending - Jungle 300° 3 6


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