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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/11/2026 1:53:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9e8b2075335845e894d739575f9d0ff7

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Difficult
Map Difficulty Score: 196.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number N Sand Blockade 2 K Rubble Blockade 3 C Rubble Blockade 6 R F H Jungle Blockade 5 J Water Blockade 4 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 458 299 123
41%
58
19%
11
4%
5
2%
63
21%
7
2%
32
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - N (410, -390) 180° (3x) 60° 49.0
4 Blockade - Rubble Blockade 3 (663, -306) 240° (4x) on top -
5 Hex Map - K (773, 77) 180° (3x) 60° 62.0
6 Blockade - Rubble Blockade 6 (1210, -151) 240° (4x) on top -
7 Hex Map - C (1320, 232) 60° (1x) 60° 41.0
8 16 Space Strip - R (1616, 503) 240° (4x) 60° 33.0
9 Hex Map - F (1965, 694) 240° (4x) 69.0
10 Blockade - Jungle Blockade 5 (1871, 712) 180° (3x) on top -
11 Hex Map - H (1739, 1237) 60° (1x) 60° 59.0
12 Blockade - Water Blockade 4 (2084, 1165) 240° (4x) on top -
13 Hex Map - J (2194, 1548) 120° (2x) 60° 58.0
14 16 Space Strip - O (2536, 1741) 60° (1x) 30° 38.0
15 Ending - Water (2563, 2028) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 5 6
2 N → K Hex Map - N 60° Hex Map - K 240° 3 5
3 K → C Hex Map - K 60° Hex Map - C 240° 5 9
4 C → R Hex Map - C 60° 16 Space Strip - R 240° 5 7
5 R → F 16 Space Strip - R 60° Hex Map - F 240° 4 6
6 F → H Hex Map - F Hex Map - H 180° 3 5
7 H → J Hex Map - H 60° Hex Map - J 240° 7 12
8 J → O Hex Map - J 60° 16 Space Strip - O 240° 8 10
9 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 8


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