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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/5/2026 12:48:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9e9f79da573645919da5c8fb10ac6ef9

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 488
Difficulty: Difficult
Map Difficulty Score: 193.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number T Jungle Blockade 5 I Rubble Blockade 6 N Jungle Blockade 1 Q X G Sand Blockade 2 U Water Blockade 4 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 488 286 121
42%
45
16%
15
5%
7
2%
61
21%
5
2%
7
2%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (341, -415) 300° (5x) on top -
3 Hex Map - T (456, -312) 120° (2x) 180°, 60° 75.0
4 Blockade - Rubble Blockade 6 (541, -830) 0° (0x) on top -
5 Hex Map - I (409, -855) 180° (3x) 180° 79.0
6 Blockade - Jungle Blockade 1 (585, -1373) 0° (0x) on top -
7 Hex Map - N (453, -1398) 180° (3x) 120° 49.0
8 16 Space Strip - Q (883, -1436) 120° (2x) 120° 26.0
9 Hex Map - X (1221, -1635) 120° (2x) 60° 69.0
10 Blockade - Sand Blockade 2 (1612, -1785) 240° (4x) on top -
11 Hex Map - G (1722, -1402) 60° (1x) 69.0
12 Blockade - Water Blockade 4 (1901, -1384) 180° (3x) on top -
13 Hex Map - U (1769, -859) 0° (0x) 330° 77.0
14 Ending - Jungle (1584, -537) 330° (6x) - -
15 Tavern - Sand (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 7 8
2 T → I Hex Map - T 180° Hex Map - I 5 10
3 I → N Hex Map - I 180° Hex Map - N 7 8
4 N → Q Hex Map - N 120° 16 Space Strip - Q 300° 5 7
5 Q → X 16 Space Strip - Q 120° Hex Map - X 300° 8 16
6 X → G Hex Map - X 60° Hex Map - G 240° 7 10
7 G → U Hex Map - G Hex Map - U 180° 6 9
8 T → Sand Hex Map - T 60° Tavern - Sand 240° 6 7
9 U → Jungle Hex Map - U 330° Ending - Jungle 180° 3 7


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