Show QR Code with a link to this game setup

Setup for 3 Player a Game of Quest for El Dorado

Generated on 9/5/2025 4:06:42 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9ec3a2c9e57b4e258f2037530b424257

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 377
Difficulty: Moderate
Map Difficulty Score: 131.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Yellow Player Number S Jungle Blockade 1 X Water Blockade 4 J Rubble Blockade 3 U Rubble Blockade 6 L Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 377 233 95
41%
43
18%
8
3%
6
3%
43
18%
7
3%
11
5%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - S (501, 233) 60° (1x) 0°, 120° 55.0
4 Blockade - Water Blockade 4 (589, 251) 180° (3x) on top -
5 Hex Map - X (457, 776) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (380, 701) 120° (2x) on top -
7 Hex Map - J (1, 1088) 60° (1x) 240° 58.0
8 Blockade - Rubble Blockade 6 (-79, 670) 60° (1x) on top -
9 Hex Map - U (-454, 777) 240° (4x) 300° 77.0
10 Blockade - Jungle Blockade 5 (-577, 624) 120° (2x) on top -
11 Hex Map - L (-956, 1011) 300° (5x) 270° 69.0
12 Ending - Water (-1326, 1011) 270° (5x) - -
13 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 7 9
2 S → X Hex Map - S Hex Map - X 180° 7 11
3 X → J Hex Map - X 300° Hex Map - J 120° 7 14
4 J → U Hex Map - J 240° Hex Map - U 60° 7 11
5 U → L Hex Map - U 300° Hex Map - L 120° 5 10
6 S → Sand Hex Map - S 120° Tavern - Sand 300° 6 9
7 L → Water Hex Map - L 270° Ending - Water 120° 3 7


Generated with v7.1.2