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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/20/2026 7:48:50 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9efa346216824b49abf4f32db268043d

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 372
Difficulty: Moderate
Map Difficulty Score: 154.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number H Jungle Blockade 5 U Sand Blockade 2 T Water Blockade 4 X Jungle Blockade 1 N Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 372 233 89
38%
49
21%
7
3%
6
3%
53
23%
3
1%
1
0%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (295, -493) 300° (5x) on top -
3 Hex Map - H (410, -390) 120° (2x) 180°, 60° 59.0
4 Blockade - Sand Blockade 2 (677, -908) 0° (0x) on top -
5 Hex Map - U (545, -933) 300° (5x) 60° 77.0
6 Blockade - Water Blockade 4 (982, -1161) 240° (4x) on top -
7 Hex Map - T (1092, -778) 240° (4x) 0° 75.0
8 Blockade - Jungle Blockade 1 (1362, -760) 180° (3x) on top -
9 Hex Map - X (1230, -235) 240° (4x) 300° 69.0
10 Blockade - Rubble Blockade 3 (1199, -232) 120° (2x) on top -
11 Hex Map - N (820, 155) 180° (3x) 330° 49.0
12 Ending - Water (635, 477) 330° (6x) - -
13 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 120° Hex Map - H 300° 5 8
2 H → U Hex Map - H 180° Hex Map - U 0° 5 11
3 U → T Hex Map - U 60° Hex Map - T 240° 5 7
4 T → X Hex Map - T 0° Hex Map - X 180° 3 7
5 X → N Hex Map - X 300° Hex Map - N 120° 5 8
6 H → Sand Hex Map - H 60° Tavern - Sand 240° 6 10
7 N → Water Hex Map - N 330° Ending - Water 180° 3 6


Generated with v11.2.9