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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/16/2026 10:54:40 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9f2a8fd20283458298302575ca364ef0

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 367
Difficulty: Very Difficult
Map Difficulty Score: 407.8

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number G Sand Blockade 2 N Jungle Blockade 1 C Rubble Blockade 6 E Jungle Blockade 5 Q L Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 367 245 118
48%
38
16%
9
4%
5
2%
46
19%
6
2%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - G (593, 77) 0° (0x) 60° 69.0
4 Blockade - Jungle Blockade 1 (1076, -229) 240° (4x) on top -
5 Hex Map - N (1186, 154) 0° (0x) 60° 49.0
6 Blockade - Rubble Blockade 6 (1439, 238) 240° (4x) on top -
7 Hex Map - C (1549, 621) 300° (5x) 60° 41.0
8 Blockade - Jungle Blockade 5 (2078, 237) 240° (4x) on top -
9 Hex Map - E (2188, 620) 0° (0x) 60° 70.0
10 16 Space Strip - Q (2480, 1128) 120° (2x) 120° 26.0
11 Hex Map - L (2956, 1163) 300° (5x) 150° 69.0
12 Ending - Water (3141, 841) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 1 2
2 G → N Hex Map - G 60° Hex Map - N 240° 3 4
3 N → C Hex Map - N 60° Hex Map - C 240° 3 4
4 C → E Hex Map - C 60° Hex Map - E 240° 1 2
5 E → Q Hex Map - E 60° 16 Space Strip - Q 240° 1 3
6 Q → J 16 Space Strip - Q 120° Hex Map - J 300° 3 6
7 Q → L 16 Space Strip - Q 120° Hex Map - L 300° 3 4
8 L → Water Hex Map - L 150° Ending - Water 3 9


Generated with v11.2.8