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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/11/2026 2:32:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9f2eeaf11e5542ae944174962b8ce632

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Very Difficult
Map Difficulty Score: 232.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player Number U Rubble Blockade 3 H Water Blockade 4 X Jungle Blockade 1 T Jungle Blockade 5 N Sand Blockade 2 I Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 458 271 105
39%
54
20%
13
5%
7
3%
60
22%
4
1%
3
1%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (483, -306) 240° (4x) on top -
3 Hex Map - U (593, 77) 120° (2x) 120°, 180° 77.0
4 Blockade - Water Blockade 4 (1026, -182) 300° (5x) on top -
5 Hex Map - H (1141, -79) 60° (1x) 180° 59.0
6 Blockade - Jungle Blockade 1 (1317, -597) 0° (0x) on top -
7 Hex Map - X (1185, -622) 60° (1x) 120° 69.0
8 Blockade - Jungle Blockade 5 (1572, -959) 300° (5x) on top -
9 Hex Map - T (1687, -856) 240° (4x) 180° 75.0
10 Blockade - Sand Blockade 2 (1590, -1374) 0° (0x) on top -
11 Hex Map - N (1458, -1399) 240° (4x) 180° 49.0
12 Blockade - Rubble Blockade 6 (1725, -1917) 0° (0x) on top -
13 Hex Map - I (1593, -1942) 0° (0x) 150° 79.0
14 Ending - Water (1778, -2264) 150° (3x) - -
15 Tavern - Sand (593, -273) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 3 4
2 U → R Hex Map - U 60° 16 Space Strip - R 240° 4 7
3 U → H Hex Map - U 120° Hex Map - H 300° 5 7
4 H → X Hex Map - H 180° Hex Map - X 7 13
5 X → T Hex Map - X 120° Hex Map - T 300° 5 10
6 U → Sand Hex Map - U 180° Tavern - Sand 5 8
7 T → N Hex Map - T 180° Hex Map - N 3 4
8 N → I Hex Map - N 180° Hex Map - I 5 6
9 I → Water Hex Map - I 150° Ending - Water 3 6


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