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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/24/2026 6:12:37 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9f3437c9c8154dd09f2656ce3de2ace4

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 483
Difficulty: Very Difficult
Map Difficulty Score: 480.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number G Rubble Blockade 3 I Water Blockade 4 N Sand Blockade 2 C Jungle Blockade 5 K Rubble Blockade 6 Q E O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - C 180° (3x) 42 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - E 120° (2x) 71 37 15 4 4 1 4 1 8 0 0 0 0
14 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 483 299 147
49%
42
14%
15
5%
5
2%
55
18%
6
2%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Rubble Blockade 3 (207, 162) 240° (4x) on top -
3 Hex Map - G (317, 545) 0° (0x) 60° 70.0
4 Blockade - Water Blockade 4 (708, 395) 240° (4x) on top -
5 Hex Map - I (818, 778) 180° (3x) 300° 80.0
6 Blockade - Sand Blockade 2 (741, 703) 120° (2x) on top -
7 Hex Map - N (362, 1090) 180° (3x) 240° 49.0
8 Blockade - Jungle Blockade 5 (144, 906) 60° (1x) on top -
9 Hex Map - C (-231, 1013) 180° (3x) 240° 42.0
10 Blockade - Rubble Blockade 6 (-311, 595) 60° (1x) on top -
11 Hex Map - K (-686, 702) 240° (4x) 180° 62.0
12 16 Space Strip - Q (-987, 196) 300° (5x) 180° 26.0
13 Hex Map - E (-924, -315) 120° (2x) 240° 71.0
14 16 Space Strip - O (-1267, -512) 240° (4x) 210° 38.0
15 Ending - Jungle (-1294, -797) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 1 2
2 G → I Hex Map - G 60° Hex Map - I 240° 5 6
3 I → N Hex Map - I 300° Hex Map - N 120° 6 7
4 N → C Hex Map - N 240° Hex Map - C 60° 3 4
5 C → K Hex Map - C 240° Hex Map - K 60° 7 10
6 K → Q Hex Map - K 180° 16 Space Strip - Q 1 3
7 Q → E 16 Space Strip - Q 180° Hex Map - E 1 2
8 E → O Hex Map - E 240° 16 Space Strip - O 60° 8 10
9 O → Jungle 16 Space Strip - O 210° Ending - Jungle 60° 3 8


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