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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/27/2025 9:46:08 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9f37470ca7f343acb8af1be8a1664045

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 545
Difficulty: Very Difficult
Map Difficulty Score: 757.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number D Rubble Blockade 6 I Rubble Blockade 3 M Water Blockade 4 G Sand Blockade 2 O Q K F Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
12 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
13 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 545 299 154
52%
43
14%
25
8%
6
2%
40
13%
8
3%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (253, 84) 240° (4x) on top -
3 Hex Map - D (363, 467) 240° (4x) 60° 68.0
4 Blockade - Rubble Blockade 3 (708, 395) 240° (4x) on top -
5 Hex Map - I (818, 778) 180° (3x) 300° 79.0
6 Blockade - Water Blockade 4 (787, 781) 120° (2x) on top -
7 Hex Map - M (408, 1168) 240° (4x) 300° 91.0
8 Blockade - Sand Blockade 2 (147, 781) 120° (2x) on top -
9 Hex Map - G (-232, 1168) 0° (0x) 240° 69.0
10 16 Space Strip - O (-689, 934) 0° (0x) 240° 38.0
11 16 Space Strip - Q (-1032, 582) 120° (2x) 240° 26.0
12 Hex Map - K (-1468, 311) 60° (1x) 300° 62.0
13 Blockade - Jungle Blockade 1 (-1499, 314) 120° (2x) on top -
14 Hex Map - F (-1878, 701) 120° (2x) 330° 69.0
15 Ending - Water (-2063, 1023) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 3 5
2 D → I Hex Map - D 60° Hex Map - I 240° 6 8
3 I → M Hex Map - I 300° Hex Map - M 120° 1 2
4 M → G Hex Map - M 300° Hex Map - G 120° 1 2
5 G → O Hex Map - G 240° 16 Space Strip - O 60° 4 6
6 O → Q 16 Space Strip - O 240° 16 Space Strip - Q 60° 1 3
7 Q → K 16 Space Strip - Q 240° Hex Map - K 60° 4 9
8 K → F Hex Map - K 300° Hex Map - F 120° 2 5
9 F → Water Hex Map - F 330° Ending - Water 180° 3 7


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