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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/1/2026 2:06:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9fefe5d2175f45efb4f06eb13dfa7cde

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 541
Difficulty: Very Difficult
Map Difficulty Score: 739.0

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player Number X Jungle Blockade 5 T Rubble Blockade 3 J Sand Blockade 2 V Water Blockade 4 K Jungle Blockade 1 P H F Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
16 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 541 324 123
38%
79
24%
11
3%
8
2%
46
14%
9
3%
24
7%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (341, -415) 300° (5x) on top -
3 Hex Map - X (456, -312) 300° (5x) 120°, 0° 69.0
4 Blockade - Rubble Blockade 3 (981, -415) 300° (5x) on top -
5 Hex Map - T (1096, -312) 120° (2x) 120° 75.0
6 Blockade - Sand Blockade 2 (1299, -961) 300° (5x) on top -
7 Hex Map - J (1414, -858) 300° (5x) 60° 58.0
8 Blockade - Water Blockade 4 (1805, -1008) 240° (4x) on top -
9 Hex Map - V (1915, -625) 240° (4x) 60° 73.0
10 Blockade - Jungle Blockade 1 (2168, -541) 240° (4x) on top -
11 Hex Map - K (2278, -158) 0° (0x) 120° 62.0
12 16 Space Strip - P (2804, -277) 240° (4x) 180° 26.0
13 Hex Map - H (3016, -788) 120° (2x) 240° 59.0
14 Blockade - Rubble Blockade 6 (2890, -1128) 60° (1x) on top -
15 Hex Map - F (2515, -1021) 240° (4x) 270° 69.0
16 Ending - Jungle (2145, -1021) 270° (5x) - -
17 Tavern - Rubble (456, 38) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 7 11
2 X → T Hex Map - X 120° Hex Map - T 300° 1 2
3 T → J Hex Map - T 120° Hex Map - J 300° 1 2
4 J → V Hex Map - J 60° Hex Map - V 240° 5 9
5 V → K Hex Map - V 60° Hex Map - K 240° 3 6
6 X → Rubble Hex Map - X Tavern - Rubble 180° 6 9
7 K → P Hex Map - K 120° 16 Space Strip - P 300° 1 5
8 P → H 16 Space Strip - P 180° Hex Map - H 3 6
9 H → F Hex Map - H 240° Hex Map - F 60° 7 13
10 F → Jungle Hex Map - F 270° Ending - Jungle 120° 2 4


Generated with v9.3.12