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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/26/2026 10:15:45 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a00d267e424144abae35d4752de2fca8

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 535
Difficulty: Very Difficult
Map Difficulty Score: 779.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number H Rubble Blockade 3 M Jungle Blockade 1 L Water Blockade 4 F Jungle Blockade 5 R J D Sand Blockade 2 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 0° (0x) 60 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - J 120° (2x) 59 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 535 299 131
44%
55
18%
23
8%
7
2%
49
16%
9
3%
25
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - H (501, 233) 0° (0x) 120° 60.0
4 Blockade - Jungle Blockade 1 (704, -416) 300° (5x) on top -
5 Hex Map - M (819, -313) 300° (5x) 120° 92.0
6 Blockade - Water Blockade 4 (1068, -884) 300° (5x) on top -
7 Hex Map - L (1183, -781) 180° (3x) 120° 70.0
8 Blockade - Jungle Blockade 5 (1616, -1040) 300° (5x) on top -
9 Hex Map - F (1731, -937) 300° (5x) 120° 70.0
10 16 Space Strip - R (2207, -897) 300° (5x) 120° 33.0
11 Hex Map - J (2407, -1330) 120° (2x) 120° 59.0
12 Blockade - Sand Blockade 2 (2794, -1667) 300° (5x) on top -
13 Hex Map - D (2909, -1564) 300° (5x) 60° 69.0
14 16 Space Strip - O (3067, -1059) 60° (1x) 30° 38.0
15 Ending - Water (3094, -772) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 7 11
2 H → M Hex Map - H 120° Hex Map - M 300° 1 3
3 M → L Hex Map - M 120° Hex Map - L 300° 1 2
4 L → F Hex Map - L 120° Hex Map - F 300° 2 4
5 F → R Hex Map - F 120° 16 Space Strip - R 300° 3 5
6 R → J 16 Space Strip - R 120° Hex Map - J 300° 3 4
7 J → D Hex Map - J 120° Hex Map - D 300° 5 10
8 D → O Hex Map - D 60° 16 Space Strip - O 240° 1 3
9 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 8


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