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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/18/2025 11:33:25 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a0353896d1594850bdcd4f100349f02e

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 593
Difficulty: Very Difficult
Map Difficulty Score: 757.0

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number W Rubble Blockade 6 U Rubble Blockade 3 T Jungle Blockade 5 J Jungle Blockade 1 O M F Sand Blockade 2 D Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 593 323 116
36%
61
19%
28
9%
9
3%
52
16%
6
2%
27
8%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (479, -181) 300° (5x) on top -
3 Hex Map - W (594, -78) 300° (5x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 3 (770, -596) 0° (0x) on top -
5 Hex Map - U (638, -621) 300° (5x) 60° 77.0
6 Blockade - Jungle Blockade 5 (1075, -849) 240° (4x) on top -
7 Hex Map - T (1185, -466) 180° (3x) 60° 75.0
8 Blockade - Jungle Blockade 1 (1576, -616) 240° (4x) on top -
9 Hex Map - J (1686, -233) 0° (0x) 60° 58.0
10 16 Space Strip - O (2024, 197) 120° (2x) 60° 38.0
11 Hex Map - M (2368, 622) 240° (4x) 60° 91.0
12 Blockade - Sand Blockade 2 (2575, 784) 240° (4x) on top -
13 Hex Map - F (2685, 1167) 300° (5x) 60° 69.0
14 Hex Map - D (3324, 1166) 60° (1x) 30° 68.0
15 Ending - Jungle (3509, 1488) 30° (1x) - -
16 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 1 3
2 W → U Hex Map - W 180° Hex Map - U 6 9
3 U → T Hex Map - U 60° Hex Map - T 240° 4 7
4 T → R Hex Map - T 16 Space Strip - R 180° 1 2
5 T → L Hex Map - T Hex Map - L 180° 3 4
6 W → Sand Hex Map - W 60° Tavern - Sand 240° 5 9
7 T → J Hex Map - T 60° Hex Map - J 240° 7 8
8 J → O Hex Map - J 60° 16 Space Strip - O 240° 3 5
9 O → M 16 Space Strip - O 60° Hex Map - M 240° 3 5
10 M → F Hex Map - M 60° Hex Map - F 240° 1 2
11 F → D Hex Map - F 60° Hex Map - D 240° 1 3
12 D → Jungle Hex Map - D 30° Ending - Jungle 240° 3 7


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