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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/21/2026 3:15:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a048c3ed0de14bef8dc361a0fc10a396

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 445
Difficulty: Very Difficult
Map Difficulty Score: 228.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player Number E Jungle Blockade 1 U Water Blockade 4 W Rubble Blockade 6 S Rubble Blockade 3 G Jungle Blockade 5 P Q Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 445 265 103
39%
48
18%
15
6%
6
2%
52
20%
4
2%
18
7%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - E (501, 233) 120° (2x) 120°, 180° 70.0
4 Blockade - Water Blockade 4 (934, -26) 300° (5x) on top -
5 Hex Map - U (1049, 77) 240° (4x) 77.0
6 Blockade - Rubble Blockade 6 (1319, 95) 180° (3x) on top -
7 Hex Map - W (1187, 620) 240° (4x) 73.0
8 Blockade - Rubble Blockade 3 (1366, 638) 180° (3x) on top -
9 Hex Map - S (1234, 1163) 120° (2x) 300° 55.0
10 Blockade - Jungle Blockade 5 (1203, 1166) 120° (2x) on top -
11 Hex Map - G (824, 1553) 240° (4x) 300° 69.0
12 16 Space Strip - P (528, 1827) 120° (2x) 240° 26.0
13 16 Space Strip - Q (257, 1593) 240° (4x) 210° 26.0
14 Ending - Jungle (230, 1308) 210° (4x) - -
15 Tavern - Sand (501, -117) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 60° Hex Map - E 240° 7 8
2 E → U Hex Map - E 120° Hex Map - U 300° 5 8
3 U → W Hex Map - U Hex Map - W 180° 3 5
4 W → S Hex Map - W Hex Map - S 180° 5 11
5 S → G Hex Map - S 300° Hex Map - G 120° 3 4
6 E → Sand Hex Map - E 180° Tavern - Sand 6 7
7 G → P Hex Map - G 300° 16 Space Strip - P 120° 7 12
8 P → Q 16 Space Strip - P 240° 16 Space Strip - Q 60° 4 7
9 Q → Jungle 16 Space Strip - Q 210° Ending - Jungle 60° 3 6


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