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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 12:37:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a0522b9c15694c00ad0b1561bb3aa8a1

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 343
Difficulty: Very Difficult
Map Difficulty Score: 243.0

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number G Rubble Blockade 6 O E C Water Blockade 4 I Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 343 207 85
41%
31
15%
16
8%
5
2%
41
20%
4
2%
25
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - G (409, 389) 0° (0x) 300° 69.0
4 16 Space Strip - O (49, 779) 0° (0x) 300° 38.0
5 Hex Map - E (-316, 1169) 60° (1x) 240° 70.0
6 Blockade - Water Blockade 4 (-488, 907) 60° (1x) on top -
7 Hex Map - C (-863, 1014) 0° (0x) 240° 41.0
8 Blockade - Jungle Blockade 1 (-1081, 830) 60° (1x) on top -
9 Hex Map - I (-1456, 937) 0° (0x) 210° 79.0
10 Ending - Water (-1641, 615) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 3 4
2 A → G Starting - A 60° Hex Map - G 240° 6 7
3 G → O Hex Map - G 300° 16 Space Strip - O 120° 1 2
4 O → E 16 Space Strip - O 300° Hex Map - E 120° 1 3
5 E → C Hex Map - E 240° Hex Map - C 60° 3 4
6 C → I Hex Map - C 240° Hex Map - I 60° 3 4
7 I → Water Hex Map - I 210° Ending - Water 60° 3 9


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