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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/1/2026 11:44:18 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a07beddd57ff4f8196661bbc4d1b1d39

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 429
Difficulty: Very Difficult
Map Difficulty Score: 337.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number N Rubble Blockade 6 U Jungle Blockade 1 T Jungle Blockade 5 P Q X H Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
10 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
11 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
12 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
13 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 429 264 100
38%
60
23%
8
3%
6
2%
53
20%
3
1%
9
3%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - N (409, 389) 300° (5x) 120°, 300° 49.0
4 Blockade - Jungle Blockade 1 (842, 130) 300° (5x) on top -
5 Hex Map - U (957, 233) 240° (4x) 0° 77.0
6 Blockade - Jungle Blockade 5 (1227, 251) 180° (3x) on top -
7 Hex Map - T (1095, 776) 180° (3x) 300° 75.0
8 16 Space Strip - P (752, 1203) 240° (4x) 240° 26.0
9 16 Space Strip - Q (456, 1007) 0° (0x) 300° 26.0
10 Hex Map - X (-93, 1085) 60° (1x) 240° 69.0
11 Blockade - Water Blockade 4 (-265, 823) 60° (1x) on top -
12 Hex Map - H (-640, 930) 60° (1x) 210° 59.0
13 Ending - Jungle (-825, 608) 210° (4x) - -
14 Tavern - Rubble (109, 567) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 5 6
2 N → U Hex Map - N 120° Hex Map - U 300° 5 8
3 U → T Hex Map - U 0° Hex Map - T 180° 5 7
4 T → P Hex Map - T 300° 16 Space Strip - P 120° 2 3
5 P → Q 16 Space Strip - P 240° 16 Space Strip - Q 60° 4 11
6 Q → X 16 Space Strip - Q 300° Hex Map - X 120° 3 7
7 X → H Hex Map - X 240° Hex Map - H 60° 5 14
8 N → Rubble Hex Map - N 300° Tavern - Rubble 120° 6 7
9 H → Jungle Hex Map - H 210° Ending - Jungle 60° 3 9


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