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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/11/2026 10:10:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a0c9b574516c419389fd5147bcbc2cc4

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 449
Difficulty: Very Difficult
Map Difficulty Score: 231.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number D Rubble Blockade 3 N Water Blockade 4 G Jungle Blockade 5 I Jungle Blockade 1 L Sand Blockade 2 E Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 449 268 141
53%
41
15%
17
6%
6
2%
43
16%
7
3%
13
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (249, -571) 300° (5x) on top -
3 Hex Map - D (364, -468) 240° (4x) 180° 68.0
4 Blockade - Water Blockade 4 (631, -986) 0° (0x) on top -
5 Hex Map - N (499, -1011) 60° (1x) 240° 49.0
6 Blockade - Jungle Blockade 5 (465, -1507) 60° (1x) on top -
7 Hex Map - G (90, -1400) 120° (2x) 180° 69.0
8 Blockade - Jungle Blockade 1 (175, -1918) 0° (0x) on top -
9 Hex Map - I (43, -1943) 120° (2x) 120° 79.0
10 Blockade - Sand Blockade 2 (522, -2124) 300° (5x) on top -
11 Hex Map - L (637, -2021) 0° (0x) 120° 69.0
12 Blockade - Rubble Blockade 6 (932, -2514) 300° (5x) on top -
13 Hex Map - E (1047, -2411) 60° (1x) 150° 70.0
14 Ending - Water (1232, -2733) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 4 6
2 D → N Hex Map - D 180° Hex Map - N 5 7
3 N → G Hex Map - N 240° Hex Map - G 60° 3 4
4 G → I Hex Map - G 180° Hex Map - I 7 11
5 I → L Hex Map - I 120° Hex Map - L 300° 5 8
6 L → R Hex Map - L 60° 16 Space Strip - R 240° 3 6
7 L → E Hex Map - L 120° Hex Map - E 300° 3 4
8 E → Water Hex Map - E 150° Ending - Water 3 6


Generated with v11.2.6