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Setup for 2 Player a Game of Quest for El Dorado

Generated on 6/15/2025 5:07:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a148423ad3a64e938581c437d972e9a2

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Very Difficult
Map Difficulty Score: 245.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number V Rubble Blockade 3 W Sand Blockade 2 S Rubble Blockade 6 M Jungle Blockade 1 I Jungle Blockade 5 O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 458 249 97
39%
53
21%
23
9%
6
2%
33
13%
5
2%
14
6%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - V (456, -312) 60° (1x) 180°, 60° 73.0
4 Blockade - Sand Blockade 2 (450, -830) 0° (0x) on top -
5 Hex Map - W (318, -855) 300° (5x) 180° 73.0
6 Blockade - Rubble Blockade 6 (312, -1373) 0° (0x) on top -
7 Hex Map - S (180, -1398) 60° (1x) 180° 55.0
8 Blockade - Jungle Blockade 1 (265, -1916) 0° (0x) on top -
9 Hex Map - M (133, -1941) 120° (2x) 240° 91.0
10 Blockade - Jungle Blockade 5 (145, -2515) 60° (1x) on top -
11 Hex Map - I (-230, -2408) 240° (4x) 240° 79.0
12 16 Space Strip - O (-669, -2680) 120° (2x) 210° 38.0
13 Ending - Jungle (-829, -2966) 210° (4x) - -
14 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 5 7
2 V → W Hex Map - V 180° Hex Map - W 5 10
3 W → S Hex Map - W 180° Hex Map - S 5 7
4 S → M Hex Map - S 180° Hex Map - M 3 4
5 M → I Hex Map - M 240° Hex Map - I 60° 1 2
6 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 4 7
7 I → O Hex Map - I 240° 16 Space Strip - O 60° 4 6
8 O → Jungle 16 Space Strip - O 210° Ending - Jungle 60° 3 7


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