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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/12/2026 4:17:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a159a4dec65243d7b980bb0780ce15b2

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 468
Difficulty: Very Difficult
Map Difficulty Score: 244.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number E Sand Blockade 2 X Jungle Blockade 1 R T C Rubble Blockade 6 V Rubble Blockade 3 J Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 468 286 91
32%
63
22%
15
5%
8
3%
47
16%
7
2%
31
11%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - E (548, -156) 180° (3x) 60°, 180° 70.0
4 Blockade - Jungle Blockade 1 (847, -150) 240° (4x) on top -
5 Hex Map - X (957, 233) 180° (3x) 69.0
6 16 Space Strip - R (958, 623) 0° (0x) 60° 33.0
7 Hex Map - T (1505, 699) 180° (3x) 75.0
8 Blockade - Rubble Blockade 6 (1775, 717) 180° (3x) on top -
9 Hex Map - C (1643, 1242) 120° (2x) 300° 41.0
10 Blockade - Rubble Blockade 3 (1612, 1245) 120° (2x) on top -
11 Hex Map - V (1233, 1632) 180° (3x) 240° 73.0
12 Blockade - Jungle Blockade 5 (1061, 1370) 60° (1x) on top -
13 Hex Map - J (686, 1477) 60° (1x) 270° 58.0
14 Ending - Jungle (316, 1477) 270° (5x) - -
15 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 120° Hex Map - E 300° 5 6
2 E → X Hex Map - E 60° Hex Map - X 240° 3 6
3 X → R Hex Map - X 16 Space Strip - R 180° 6 13
4 R → T 16 Space Strip - R 60° Hex Map - T 240° 3 5
5 T → C Hex Map - T Hex Map - C 180° 5 6
6 C → V Hex Map - C 300° Hex Map - V 120° 5 7
7 V → J Hex Map - V 240° Hex Map - J 60° 5 10
8 E → Rubble Hex Map - E 180° Tavern - Rubble 6 7
9 J → Jungle Hex Map - J 270° Ending - Jungle 120° 3 6


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