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Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/13/2026 6:06:43 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a19133eb37154eb9bd8c33bff04f2f35

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 483
Difficulty: Very Difficult
Map Difficulty Score: 771.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number U Sand Blockade 2 O H K Jungle Blockade 5 X Jungle Blockade 1 I Water Blockade 4 S Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 483 286 132
46%
48
17%
12
4%
6
2%
56
20%
6
2%
6
2%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - U (593, 77) 120° (2x) 0°, 120° 77.0
4 16 Space Strip - O (230, 467) 0° (0x) 38.0
5 Hex Map - H (502, 855) 120° (2x) 300° 59.0
6 Blockade - Jungle Blockade 5 (287, 546) 120° (2x) on top -
7 Hex Map - K (-92, 933) 180° (3x) 300° 62.0
8 Blockade - Jungle Blockade 1 (-31, 1092) 120° (2x) on top -
9 Hex Map - X (-410, 1479) 300° (5x) 300° 69.0
10 Blockade - Water Blockade 4 (-625, 1170) 120° (2x) on top -
11 Hex Map - I (-1004, 1557) 120° (2x) 79.0
12 Blockade - Rubble Blockade 6 (-1189, 1575) 180° (3x) on top -
13 Hex Map - S (-1321, 2100) 0° (0x) 330° 55.0
14 Ending - Jungle (-1506, 2422) 330° (6x) - -
15 Tavern - Sand (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 3 4
2 U → O Hex Map - U 16 Space Strip - O 180° 1 2
3 O → H 16 Space Strip - O Hex Map - H 180° 3 7
4 H → K Hex Map - H 300° Hex Map - K 120° 3 7
5 K → X Hex Map - K 300° Hex Map - X 120° 1 4
6 X → I Hex Map - X 300° Hex Map - I 120° 3 5
7 I → S Hex Map - I Hex Map - S 180° 1 3
8 U → Sand Hex Map - U 120° Tavern - Sand 300° 6 7
9 S → Jungle Hex Map - S 330° Ending - Jungle 180° 3 7


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