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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:45:31 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a19456368fd04338a7370931a8298283

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 470
Difficulty: Difficult
Map Difficulty Score: 189.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number W Rubble Blockade 3 K Rubble Blockade 6 U Jungle Blockade 5 D Jungle Blockade 1 J Water Blockade 4 T Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 0° (0x) 74 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 120° (2x) 78 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 120° (2x) 69 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 60° (1x) 59 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - T 240° (4x) 77 37 6 6 3 2 9 1 0 10 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 470 271 112
41%
51
19%
15
6%
7
3%
45
17%
5
2%
12
4%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - W (548, -156) 0° (0x) 60°, 180° 74.0
4 Blockade - Rubble Blockade 6 (985, -384) 240° (4x) on top -
5 Hex Map - K (1095, -1) 180° (3x) 60° 62.0
6 Blockade - Jungle Blockade 5 (1532, -229) 240° (4x) on top -
7 Hex Map - U (1642, 154) 120° (2x) 60° 78.0
8 Blockade - Jungle Blockade 1 (2079, -74) 240° (4x) on top -
9 Hex Map - D (2189, 309) 120° (2x) 60° 69.0
10 Blockade - Water Blockade 4 (2488, 315) 240° (4x) on top -
11 Hex Map - J (2598, 698) 60° (1x) 120° 59.0
12 Blockade - Sand Blockade 2 (2893, 205) 300° (5x) on top -
13 Hex Map - T (3008, 308) 240° (4x) 150° 77.0
14 Ending - Water (3193, -14) 150° (3x) - -
15 Tavern - Sand (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 5 7
2 W → K Hex Map - W 60° Hex Map - K 240° 5 11
3 K → U Hex Map - K 60° Hex Map - U 240° 5 10
4 U → D Hex Map - U 60° Hex Map - D 240° 5 9
5 D → J Hex Map - D 60° Hex Map - J 240° 5 8
6 J → T Hex Map - J 120° Hex Map - T 300° 4 7
7 W → Sand Hex Map - W 180° Tavern - Sand 5 6
8 T → Water Hex Map - T 150° Ending - Water 3 6


Generated with v11.2.9