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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/5/2026 8:05:57 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a1e65b649609442c84269e00c428b04c

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 530
Difficulty: Very Difficult
Map Difficulty Score: 365.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number H Jungle Blockade 5 M Jungle Blockade 1 Q O L J Sand Blockade 2 E Rubble Blockade 6 D Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - H 240° (4x) 60 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
8 Hex Map - L 60° (1x) 70 37 26 3 2 1 2 3 0 0 0 0 0
9 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
10 Hex Map - J 240° (4x) 59 37 6 9 1 1 10 1 9 0 0 0 0
11 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - E 0° (0x) 71 37 15 4 4 1 4 1 8 0 0 0 0
13 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
14 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 530 299 135
45%
54
18%
21
7%
7
2%
47
16%
7
2%
28
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - H (501, 233) 240° (4x) 120° 60.0
4 Blockade - Jungle Blockade 1 (888, -104) 300° (5x) on top -
5 Hex Map - M (1003, -1) 300° (5x) 120° 92.0
6 16 Space Strip - Q (1387, -117) 300° (5x) 120° 26.0
7 16 Space Strip - O (1516, -347) 300° (5x) 60° 38.0
8 Hex Map - L (1952, -78) 60° (1x) 60° 70.0
9 Blockade - Sand Blockade 2 (2159, 84) 240° (4x) on top -
10 Hex Map - J (2269, 467) 240° (4x) 59.0
11 Blockade - Rubble Blockade 6 (2357, 485) 180° (3x) on top -
12 Hex Map - E (2225, 1010) 0° (0x) 71.0
13 Blockade - Water Blockade 4 (2131, 1028) 180° (3x) on top -
14 Hex Map - D (1999, 1553) 300° (5x) 30° 69.0
15 Ending - Water (2184, 1875) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 7 11
2 H → M Hex Map - H 120° Hex Map - M 300° 7 11
3 M → Q Hex Map - M 120° 16 Space Strip - Q 300° 7 8
4 Q → O 16 Space Strip - Q 120° 16 Space Strip - O 300° 7 12
5 O → L 16 Space Strip - O 60° Hex Map - L 240° 4 7
6 L → J Hex Map - L 60° Hex Map - J 240° 1 2
7 J → E Hex Map - J Hex Map - E 180° 6 8
8 E → D Hex Map - E Hex Map - D 180° 3 4
9 D → Water Hex Map - D 30° Ending - Water 240° 3 7


Generated with v11.2.8