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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/21/2026 3:14:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a1e96e4ff2f344178b697a5a3c091ed4

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 429
Difficulty: Very Difficult
Map Difficulty Score: 396.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player Number X Rubble Blockade 3 M Rubble Blockade 6 S Jungle Blockade 1 Q V D Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 429 248 103
42%
61
25%
15
6%
6
2%
31
13%
5
2%
8
3%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (479, -181) 300° (5x) on top -
3 Hex Map - X (594, -78) 240° (4x) 180°, 60° 69.0
4 Blockade - Rubble Blockade 6 (497, -596) 0° (0x) on top -
5 Hex Map - M (365, -621) 240° (4x) 180° 91.0
6 Blockade - Jungle Blockade 1 (541, -1139) 0° (0x) on top -
7 Hex Map - S (409, -1164) 180° (3x) 240° 55.0
8 16 Space Strip - Q (20, -1283) 240° (4x) 180° 26.0
9 Hex Map - V (-132, -1794) 240° (4x) 120° 73.0
10 Blockade - Sand Blockade 2 (163, -2287) 300° (5x) on top -
11 Hex Map - D (278, -2184) 60° (1x) 90° 68.0
12 Ending - Water (648, -2184) 90° (2x) - -
13 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 7 10
2 X → M Hex Map - X 180° Hex Map - M 6 9
3 M → S Hex Map - M 180° Hex Map - S 5 7
4 S → Q Hex Map - S 240° 16 Space Strip - Q 60° 8 14
5 Q → V 16 Space Strip - Q 180° Hex Map - V 1 2
6 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 12
7 V → D Hex Map - V 120° Hex Map - D 300° 3 6
8 D → Water Hex Map - D 90° Ending - Water 300° 1 4


Generated with v9.2.4