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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/23/2026 5:32:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a21120a5c6744a4e96b28b358c69fc64

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 561
Difficulty: Very Difficult
Map Difficulty Score: 922.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number W Sand Blockade 2 D Rubble Blockade 6 T Jungle Blockade 5 M Jungle Blockade 1 J Rubble Blockade 3 U Water Blockade 4 L Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 561 308 126
41%
54
18%
25
8%
9
3%
45
15%
7
2%
18
6%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (207, 162) 240° (4x) on top -
3 Hex Map - W (317, 545) 300° (5x) 0°, 120° 73.0
4 Blockade - Rubble Blockade 6 (678, 563) 180° (3x) on top -
5 Hex Map - D (546, 1088) 180° (3x) 300° 68.0
6 Blockade - Jungle Blockade 5 (607, 1247) 120° (2x) on top -
7 Hex Map - T (228, 1634) 0° (0x) 300° 75.0
8 Blockade - Jungle Blockade 1 (-33, 1247) 120° (2x) on top -
9 Hex Map - M (-412, 1634) 60° (1x) 91.0
10 Blockade - Rubble Blockade 3 (-506, 1652) 180° (3x) on top -
11 Hex Map - J (-638, 2177) 300° (5x) 300° 58.0
12 Blockade - Water Blockade 4 (-899, 1790) 120° (2x) on top -
13 Hex Map - U (-1278, 2177) 240° (4x) 77.0
14 Hex Map - L (-1504, 2720) 60° (1x) 330° 69.0
15 Ending - Jungle (-1689, 3042) 330° (6x) - -
16 Tavern - Rubble (617, 367) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 1 2
2 W → D Hex Map - W Hex Map - D 180° 2 7
3 D → T Hex Map - D 300° Hex Map - T 120° 1 3
4 T → R Hex Map - T 300° 16 Space Strip - R 120° 3 4
5 T → M Hex Map - T 300° Hex Map - M 120° 1 2
6 M → J Hex Map - M Hex Map - J 180° 1 2
7 J → U Hex Map - J 300° Hex Map - U 120° 1 2
8 W → Rubble Hex Map - W 120° Tavern - Rubble 300° 5 6
9 U → L Hex Map - U Hex Map - L 180° 1 4
10 L → Jungle Hex Map - L 330° Ending - Jungle 180° 3 7


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