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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:09:31 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a22e705169d542e0af8a955d51e67e44

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 485
Difficulty: Very Difficult
Map Difficulty Score: 724.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number D Water Blockade 4 X Jungle Blockade 5 L Rubble Blockade 6 U Sand Blockade 2 T Jungle Blockade 1 F Rubble Blockade 3 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - D 0° (0x) 69 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 60° (1x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - U 0° (0x) 78 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 120° (2x) 77 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - F 120° (2x) 70 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 485 271 115
42%
51
19%
16
6%
8
3%
35
13%
8
3%
13
5%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Water Blockade 4 (483, -306) 240° (4x) on top -
3 Hex Map - D (593, 77) 0° (0x) 120°, 0° 69.0
4 Blockade - Jungle Blockade 5 (1118, -26) 300° (5x) on top -
5 Hex Map - X (1233, 77) 240° (4x) 60° 70.0
6 Blockade - Rubble Blockade 6 (1762, -307) 240° (4x) on top -
7 Hex Map - L (1872, 76) 60° (1x) 60° 70.0
8 Blockade - Sand Blockade 2 (2079, 238) 240° (4x) on top -
9 Hex Map - U (2189, 621) 0° (0x) 60° 78.0
10 Blockade - Jungle Blockade 1 (2396, 783) 240° (4x) on top -
11 Hex Map - T (2506, 1166) 120° (2x) 60° 77.0
12 Blockade - Rubble Blockade 3 (2713, 1328) 240° (4x) on top -
13 Hex Map - F (2823, 1711) 120° (2x) 90° 70.0
14 Ending - Water (3193, 1711) 90° (2x) - -
15 Tavern - Rubble (593, 427) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 3 5
2 D → X Hex Map - D 120° Hex Map - X 300° 1 3
3 X → L Hex Map - X 60° Hex Map - L 240° 1 5
4 L → U Hex Map - L 60° Hex Map - U 240° 1 2
5 U → T Hex Map - U 60° Hex Map - T 240° 1 3
6 T → F Hex Map - T 60° Hex Map - F 240° 1 2
7 D → Rubble Hex Map - D Tavern - Rubble 180° 4 9
8 F → Water Hex Map - F 90° Ending - Water 300° 2 4


Generated with v11.2.9