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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:07:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a23a659b7c5a48719df4bc30d2c34365

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern
Map Traverse Score: 378
Difficulty: Very Difficult
Map Difficulty Score: 424.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number K Jungle Blockade 1 X Water Blockade 4 U Rubble Blockade 3 C Rubble Blockade 6 S Sand Blockade 2 P Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 0° (0x) 78 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 0° (0x) 42 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - S 60° (1x) 56 37 11 8 0 1 11 1 0 2 3 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 378 249 107
43%
54
22%
4
2%
5
2%
38
15%
5
2%
16
6%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Jungle Blockade 1 (525, -103) 300° (5x) on top -
3 Hex Map - K (640, 0) 180° (3x) 180°, 60° 62.0
4 Blockade - Water Blockade 4 (998, -518) 0° (0x) on top -
5 Hex Map - X (866, -543) 300° (5x) 120° 70.0
6 Blockade - Rubble Blockade 3 (1069, -1192) 300° (5x) on top -
7 Hex Map - U (1184, -1089) 0° (0x) 60° 78.0
8 Blockade - Rubble Blockade 6 (1391, -927) 240° (4x) on top -
9 Hex Map - C (1501, -544) 0° (0x) 42.0
10 Blockade - Sand Blockade 2 (1407, -526) 180° (3x) on top -
11 Hex Map - S (1275, -1) 60° (1x) 60° 56.0
12 16 Space Strip - P (1617, 192) 240° (4x) 90° 26.0
13 Ending - Jungle (1879, 78) 90° (2x) - -
14 Tavern - Rubble (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 120° Hex Map - K 300° 1 3
2 K → X Hex Map - K 180° Hex Map - X 3 7
3 X → U Hex Map - X 120° Hex Map - U 300° 1 4
4 U → C Hex Map - U 60° Hex Map - C 240° 1 2
5 C → R Hex Map - C 60° 16 Space Strip - R 240° 3 4
6 C → S Hex Map - C Hex Map - S 180° 3 5
7 K → Rubble Hex Map - K 60° Tavern - Rubble 240° 6 10
8 S → P Hex Map - S 60° 16 Space Strip - P 240° 8 16
9 P → Jungle 16 Space Strip - P 90° Ending - Jungle 300° 3 7


Generated with v11.2.9