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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/26/2026 11:08:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a23ecf1724a645a99b2812ee29d4ff90

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 451
Difficulty: Very Difficult
Map Difficulty Score: 502.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number P V T Water Blockade 4 K Rubble Blockade 6 G Sand Blockade 2 W Jungle Blockade 1 Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 240° (4x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 451 264 109
41%
59
22%
13
5%
6
2%
36
14%
6
2%
12
5%
21
8%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - P (476, 40) 120° (2x) 180° 26.0
3 Hex Map - V (539, -471) 120° (2x) 120°, 240° 73.0
4 Blockade - Water Blockade 4 (1064, -574) 300° (5x) on top -
5 Hex Map - T (1179, -471) 300° (5x) 120° 75.0
6 Blockade - Rubble Blockade 6 (1428, -1042) 300° (5x) on top -
7 Hex Map - K (1543, -939) 60° (1x) 180° 62.0
8 Blockade - Sand Blockade 2 (1446, -1457) 0° (0x) on top -
9 Hex Map - G (1314, -1482) 120° (2x) 240° 69.0
10 Blockade - Jungle Blockade 1 (1096, -1666) 60° (1x) on top -
11 Hex Map - W (721, -1559) 180° (3x) 240° 73.0
12 16 Space Strip - Q (126, -1559) 0° (0x) 210° 26.0
13 Ending - Water (-101, -1727) 210° (4x) - -
14 Tavern - Rubble (239, -649) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 120° 16 Space Strip - P 300° 3 5
2 P → V 16 Space Strip - P 180° Hex Map - V 0° 3 7
3 V → T Hex Map - V 120° Hex Map - T 300° 1 2
4 T → K Hex Map - T 120° Hex Map - K 300° 3 6
5 K → G Hex Map - K 180° Hex Map - G 0° 1 2
6 G → W Hex Map - G 240° Hex Map - W 60° 3 4
7 W → Q Hex Map - W 240° 16 Space Strip - Q 60° 1 4
8 V → Rubble Hex Map - V 240° Tavern - Rubble 60° 6 9
9 Q → Water 16 Space Strip - Q 210° Ending - Water 60° 3 9


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