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Setup for 3 Player a Game of Quest for El Dorado

Generated on 1/17/2026 12:50:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a2bc2d08f794496396227d7c29f64c25

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 366
Difficulty: Very Difficult
Map Difficulty Score: 527.0

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number G Water Blockade 4 C Rubble Blockade 3 O L J Jungle Blockade 5 N Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 366 245 108
44%
40
16%
9
4%
5
2%
52
21%
6
2%
25
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - G (547, 155) 120° (2x) 120° 69.0
4 Blockade - Rubble Blockade 3 (750, -494) 300° (5x) on top -
5 Hex Map - C (865, -391) 180° (3x) 180° 41.0
6 16 Space Strip - O (564, -897) 300° (5x) 180° 38.0
7 Hex Map - L (718, -1408) 240° (4x) 180° 69.0
8 Blockade - Jungle Blockade 5 (1167, -1926) 0° (0x) on top -
9 Hex Map - J (1035, -1951) 120° (2x) 120° 58.0
10 Blockade - Jungle Blockade 1 (1514, -2132) 300° (5x) on top -
11 Hex Map - N (1629, -2029) 300° (5x) 150° 49.0
12 Ending - Jungle (1814, -2351) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 5 6
2 G → C Hex Map - G 120° Hex Map - C 300° 1 2
3 C → O Hex Map - C 180° 16 Space Strip - O 1 2
4 O → E 16 Space Strip - O 120° Hex Map - E 300° 3 4
5 O → R 16 Space Strip - O 120° 16 Space Strip - R 300° 1 2
6 O → L 16 Space Strip - O 180° Hex Map - L 1 3
7 L → J Hex Map - L 180° Hex Map - J 1 3
8 J → N Hex Map - J 120° Hex Map - N 300° 3 4
9 N → Jungle Hex Map - N 150° Ending - Jungle 3 6


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