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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/11/2026 7:15:51 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a2ccc09233a74582a5e3f222a91ab6e3

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 378
Difficulty: Moderate
Map Difficulty Score: 157.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number V Jungle Blockade 5 J Rubble Blockade 6 T Rubble Blockade 3 X Water Blockade 4 H Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 378 233 73
31%
62
27%
7
3%
7
3%
41
18%
5
2%
14
6%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - V (501, 233) 60° (1x) 0°, 120° 73.0
4 Blockade - Rubble Blockade 6 (680, 251) 180° (3x) on top -
5 Hex Map - J (548, 776) 0° (0x) 300° 58.0
6 Blockade - Rubble Blockade 3 (425, 623) 120° (2x) on top -
7 Hex Map - T (46, 1010) 120° (2x) 75.0
8 Blockade - Water Blockade 4 (225, 1028) 180° (3x) on top -
9 Hex Map - X (93, 1553) 180° (3x) 60° 69.0
10 Blockade - Sand Blockade 2 (484, 1403) 240° (4x) on top -
11 Hex Map - H (594, 1786) 60° (1x) 90° 59.0
12 Ending - Water (964, 1786) 90° (2x) - -
13 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 7 11
2 V → J Hex Map - V Hex Map - J 180° 6 9
3 J → T Hex Map - J 300° Hex Map - T 120° 7 8
4 T → X Hex Map - T Hex Map - X 180° 7 11
5 X → H Hex Map - X 60° Hex Map - H 240° 7 16
6 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 6 11
7 H → Water Hex Map - H 90° Ending - Water 300° 3 9


Generated with v10.1.1