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Setup for 3 Player a Game of Quest for El Dorado

Generated on 11/17/2025 4:35:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a2d3a66a302b48a2962a12e418b5cebd

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 442
Difficulty: Very Difficult
Map Difficulty Score: 230.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player Number D Jungle Blockade 5 Q S H Sand Blockade 2 U Jungle Blockade 1 O W Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 442 263 103
39%
54
21%
14
5%
6
2%
54
21%
2
1%
11
4%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - D (502, -234) 120° (2x) 60°, 180° 68.0
4 16 Space Strip - Q (752, 115) 240° (4x) 60° 26.0
5 Hex Map - S (1101, 306) 60° (1x) 120° 55.0
6 Blockade - Sand Blockade 2 (1442, -109) 300° (5x) on top -
7 Hex Map - H (1557, -6) 120° (2x) 120° 59.0
8 Blockade - Jungle Blockade 1 (1898, -421) 300° (5x) on top -
9 Hex Map - U (2013, -318) 300° (5x) 60° 77.0
10 16 Space Strip - O (2309, -47) 60° (1x) 60° 38.0
11 Hex Map - W (2704, 66) 240° (4x) 30° 73.0
12 Ending - Jungle (2889, 388) 30° (1x) - -
13 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 120° Hex Map - D 300° 7 9
2 D → Q Hex Map - D 60° 16 Space Strip - Q 240° 5 7
3 Q → S 16 Space Strip - Q 60° Hex Map - S 240° 8 13
4 S → H Hex Map - S 120° Hex Map - H 300° 7 13
5 H → U Hex Map - H 120° Hex Map - U 300° 7 11
6 U → O Hex Map - U 60° 16 Space Strip - O 240° 5 8
7 O → W 16 Space Strip - O 60° Hex Map - W 240° 6 10
8 D → Rubble Hex Map - D 180° Tavern - Rubble 4 9
9 W → Jungle Hex Map - W 30° Ending - Jungle 240° 2 6


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