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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/22/2026 11:53:15 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a2e463490eee4a78ae8c39ccfb839d17

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 541
Difficulty: Very Difficult
Map Difficulty Score: 749.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number W Sand Blockade 2 U Jungle Blockade 1 D Water Blockade 4 E Rubble Blockade 6 T Rubble Blockade 3 H Jungle Blockade 5 L Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 541 308 126
41%
58
19%
20
6%
9
3%
51
17%
6
2%
14
5%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (249, -571) 300° (5x) on top -
3 Hex Map - W (364, -468) 120° (2x) 180°, 60° 73.0
4 Blockade - Jungle Blockade 1 (631, -986) 0° (0x) on top -
5 Hex Map - U (499, -1011) 300° (5x) 60° 77.0
6 Blockade - Water Blockade 4 (1028, -1395) 240° (4x) on top -
7 Hex Map - D (1138, -1012) 180° (3x) 68.0
8 Blockade - Rubble Blockade 6 (1590, -994) 180° (3x) on top -
9 Hex Map - E (1458, -469) 180° (3x) 60° 70.0
10 Blockade - Rubble Blockade 3 (1941, -775) 240° (4x) on top -
11 Hex Map - T (2051, -392) 60° (1x) 75.0
12 Blockade - Jungle Blockade 5 (1957, -374) 180° (3x) on top -
13 Hex Map - H (1825, 151) 300° (5x) 59.0
14 Hex Map - L (1508, 694) 180° (3x) 30° 69.0
15 Ending - Water (1693, 1016) 30° (1x) - -
16 Tavern - Rubble (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 3 4
2 W → U Hex Map - W 180° Hex Map - U 5 9
3 U → D Hex Map - U 60° Hex Map - D 240° 1 3
4 D → E Hex Map - D Hex Map - E 180° 1 2
5 E → T Hex Map - E 60° Hex Map - T 240° 3 4
6 W → Rubble Hex Map - W 60° Tavern - Rubble 240° 5 7
7 T → H Hex Map - T Hex Map - H 180° 3 4
8 H → L Hex Map - H Hex Map - L 180° 1 3
9 L → Water Hex Map - L 30° Ending - Water 240° 3 9


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