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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/26/2026 4:27:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a2ed79264c0441be8d13acedd55a40ee

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 346
Difficulty: Very Difficult
Map Difficulty Score: 330.0

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number E Sand Blockade 2 K Jungle Blockade 1 C Rubble Blockade 6 I Water Blockade 4 P Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 346 224 111
50%
43
19%
9
4%
4
2%
28
13%
5
2%
24
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (525, -103) 300° (5x) on top -
3 Hex Map - E (640, 0) 240° (4x) 60° 70.0
4 Blockade - Jungle Blockade 1 (847, 162) 240° (4x) on top -
5 Hex Map - K (957, 545) 60° (1x) 120° 62.0
6 Blockade - Rubble Blockade 6 (1482, 442) 300° (5x) on top -
7 Hex Map - C (1597, 545) 240° (4x) 60° 41.0
8 Blockade - Water Blockade 4 (1804, 707) 240° (4x) on top -
9 Hex Map - I (1914, 1090) 180° (3x) 120° 79.0
10 16 Space Strip - P (2390, 1130) 120° (2x) 120° 26.0
11 16 Space Strip - Q (2639, 858) 0° (0x) 90° 26.0
12 Ending - Jungle (2966, 858) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 1 2
2 E → K Hex Map - E 60° Hex Map - K 240° 1 2
3 K → C Hex Map - K 120° Hex Map - C 300° 1 2
4 C → I Hex Map - C 60° Hex Map - I 240° 1 2
5 I → P Hex Map - I 120° 16 Space Strip - P 300° 3 5
6 P → Q 16 Space Strip - P 120° 16 Space Strip - Q 300° 3 8
7 Q → Jungle 16 Space Strip - Q 90° Ending - Jungle 300° 3 10


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