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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/9/2025 1:57:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a2f88dac3f254070976206bf3d780c3a

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 453
Difficulty: Difficult
Map Difficulty Score: 208.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number N Jungle Blockade 5 F Water Blockade 4 I Jungle Blockade 1 R G D Rubble Blockade 6 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 453 261 123
47%
40
15%
21
8%
5
2%
50
19%
6
2%
16
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - N (547, 155) 240° (4x) 60° 49.0
4 Blockade - Water Blockade 4 (846, 161) 240° (4x) on top -
5 Hex Map - F (956, 544) 180° (3x) 120° 69.0
6 Blockade - Jungle Blockade 1 (1251, 51) 300° (5x) on top -
7 Hex Map - I (1366, 154) 240° (4x) 120° 79.0
8 16 Space Strip - R (1704, -40) 120° (2x) 120° 33.0
9 Hex Map - G (1950, -395) 180° (3x) 120° 69.0
10 Blockade - Rubble Blockade 6 (2245, -888) 300° (5x) on top -
11 Hex Map - D (2360, -785) 300° (5x) 120° 68.0
12 16 Space Strip - O (2840, -982) 240° (4x) 90° 38.0
13 Ending - Jungle (3102, -1096) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 5 6
2 N → F Hex Map - N 60° Hex Map - F 240° 5 6
3 F → I Hex Map - F 120° Hex Map - I 300° 3 5
4 I → R Hex Map - I 120° 16 Space Strip - R 300° 6 11
5 R → G 16 Space Strip - R 120° Hex Map - G 300° 4 5
6 G → D Hex Map - G 120° Hex Map - D 300° 3 7
7 D → O Hex Map - D 120° 16 Space Strip - O 300° 3 6
8 O → Jungle 16 Space Strip - O 90° Ending - Jungle 300° 3 6


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