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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/17/2026 12:53:25 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a30c56852a274344892436e3a0164912

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 521
Difficulty: Difficult
Map Difficulty Score: 209.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number U M S X R H O K Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 521 297 137
46%
45
15%
18
6%
6
2%
54
18%
7
2%
10
3%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - U (501, 233) 0° (0x) 0°, 120° 77.0
3 Hex Map - M (548, 776) 180° (3x) 60° 91.0
4 Hex Map - S (1003, 1087) 120° (2x) 120° 55.0
5 Hex Map - X (1505, 853) 300° (5x) 60° 69.0
6 16 Space Strip - R (1801, 1124) 60° (1x) 60° 33.0
7 Hex Map - H (2104, 1393) 180° (3x) 120° 59.0
8 16 Space Strip - O (2488, 1277) 120° (2x) 120° 38.0
9 Hex Map - K (2872, 1156) 300° (5x) 150° 62.0
10 Ending - Jungle (3057, 834) 150° (3x) - -
11 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 7 8
2 U → M Hex Map - U Hex Map - M 180° 7 8
3 M → S Hex Map - M 60° Hex Map - S 240° 4 5
4 S → X Hex Map - S 120° Hex Map - X 300° 7 12
5 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 5 7
6 X → R Hex Map - X 60° 16 Space Strip - R 240° 5 7
7 R → H 16 Space Strip - R 60° Hex Map - H 240° 5 10
8 H → O Hex Map - H 120° 16 Space Strip - O 300° 7 12
9 O → K 16 Space Strip - O 120° Hex Map - K 300° 7 12
10 K → Jungle Hex Map - K 150° Ending - Jungle 3 8


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