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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/15/2026 9:28:48 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a359ee20b0c04f8cadfb2365fb30bc91

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 392
Difficulty: Difficult
Map Difficulty Score: 194.9

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number V W H S L Q Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
3 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
5 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
7 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
8 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
9 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 392 244 103
42%
58
24%
8
3%
6
2%
38
16%
6
2%
7
3%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - V (501, 233) 120° (2x) 0°, 120° 73.0
3 Hex Map - W (457, 776) 180° (3x) 300° 73.0
4 Hex Map - H (1, 1088) 60° (1x) 59.0
5 Hex Map - S (48, 1631) 300° (5x) 55.0
6 Hex Map - L (95, 2174) 180° (3x) 69.0
7 16 Space Strip - Q (96, 2564) 0° (0x) 330° 26.0
8 Ending - Jungle (-140, 2729) 330° (6x) - -
9 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 7 10
2 V → W Hex Map - V Hex Map - W 180° 5 8
3 W → H Hex Map - W 300° Hex Map - H 120° 5 11
4 H → S Hex Map - H Hex Map - S 180° 7 12
5 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 4 7
6 S → L Hex Map - S Hex Map - L 180° 7 12
7 L → Q Hex Map - L 16 Space Strip - Q 180° 6 12
8 Q → Jungle 16 Space Strip - Q 330° Ending - Jungle 180° 3 6


Generated with v11.2.6