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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/23/2026 12:37:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a3ef0986af5d4abfb408f2dd1088eaee

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 502
Difficulty: Very Difficult
Map Difficulty Score: 522.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number K Jungle Blockade 1 F Rubble Blockade 3 I Jungle Blockade 5 N Water Blockade 4 H Sand Blockade 2 D Rubble Blockade 6 O R Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
16 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 502 300 152
51%
52
17%
17
6%
5
2%
52
17%
7
2%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - K (502, -234) 120° (2x) 120° 62.0
4 Blockade - Rubble Blockade 3 (843, -649) 300° (5x) on top -
5 Hex Map - F (958, -546) 240° (4x) 180° 69.0
6 Blockade - Jungle Blockade 5 (952, -1064) 0° (0x) on top -
7 Hex Map - I (820, -1089) 240° (4x) 120° 79.0
8 Blockade - Water Blockade 4 (1115, -1582) 300° (5x) on top -
9 Hex Map - N (1230, -1479) 60° (1x) 120° 49.0
10 Blockade - Sand Blockade 2 (1433, -2128) 300° (5x) on top -
11 Hex Map - H (1548, -2025) 300° (5x) 60° 59.0
12 Blockade - Rubble Blockade 6 (1755, -1863) 240° (4x) on top -
13 Hex Map - D (1865, -1480) 60° (1x) 60° 68.0
14 16 Space Strip - O (2203, -1050) 300° (5x) 60° 38.0
15 16 Space Strip - R (2476, -819) 60° (1x) 90° 33.0
16 Ending - Jungle (2738, -933) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 120° Hex Map - K 300° 7 10
2 K → F Hex Map - K 120° Hex Map - F 300° 7 10
3 F → I Hex Map - F 180° Hex Map - I 5 7
4 I → N Hex Map - I 120° Hex Map - N 300° 5 8
5 N → H Hex Map - N 120° Hex Map - H 300° 1 3
6 H → D Hex Map - H 60° Hex Map - D 240° 1 3
7 D → O Hex Map - D 60° 16 Space Strip - O 240° 3 6
8 O → R 16 Space Strip - O 60° 16 Space Strip - R 240° 2 4
9 R → Jungle 16 Space Strip - R 90° Ending - Jungle 300° 3 6


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