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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/23/2026 9:15:50 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a3f15a0d092e44d29c8dce04cd0d1f61

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 493
Difficulty: Very Difficult
Map Difficulty Score: 698.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number J Rubble Blockade 3 D Rubble Blockade 6 O U H Water Blockade 4 X Sand Blockade 2 T Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 493 286 97
34%
61
21%
15
5%
8
3%
61
21%
4
1%
15
5%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (529, -384) 240° (4x) on top -
3 Hex Map - J (639, -1) 180° (3x) 120°, 180° 58.0
4 Blockade - Rubble Blockade 6 (1164, -104) 300° (5x) on top -
5 Hex Map - D (1279, -1) 180° (3x) 120° 68.0
6 16 Space Strip - O (1639, -391) 180° (3x) 120° 38.0
7 Hex Map - U (2002, -781) 0° (0x) 60° 77.0
8 Blockade - Water Blockade 4 (2255, -697) 240° (4x) on top -
9 Hex Map - H (2365, -314) 240° (4x) 60° 59.0
10 Blockade - Sand Blockade 2 (2848, -620) 240° (4x) on top -
11 Hex Map - X (2958, -237) 180° (3x) 120° 69.0
12 Blockade - Jungle Blockade 5 (3161, -886) 300° (5x) on top -
13 Hex Map - T (3276, -783) 240° (4x) 90° 75.0
14 Ending - Water (3646, -783) 90° (2x) - -
15 Tavern - Sand (639, -351) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 1 2
2 J → D Hex Map - J 120° Hex Map - D 300° 1 3
3 D → O Hex Map - D 120° 16 Space Strip - O 300° 1 3
4 O → U 16 Space Strip - O 120° Hex Map - U 300° 1 3
5 U → H Hex Map - U 60° Hex Map - H 240° 3 6
6 H → X Hex Map - H 60° Hex Map - X 240° 3 5
7 X → T Hex Map - X 120° Hex Map - T 300° 1 3
8 J → Sand Hex Map - J 180° Tavern - Sand 6 7
9 T → Water Hex Map - T 90° Ending - Water 300° 3 6


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