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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/4/2026 11:39:19 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a40e9690ac964444abee321856a55741

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 515
Difficulty: Very Difficult
Map Difficulty Score: 767.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number F Rubble Blockade 3 X Water Blockade 4 T Sand Blockade 2 V Rubble Blockade 6 D Jungle Blockade 5 K Jungle Blockade 1 N Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 515 308 137
44%
71
23%
13
4%
7
2%
38
12%
8
3%
10
3%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (249, -571) 300° (5x) on top -
3 Hex Map - F (364, -468) 60° (1x) 180°, 60° 69.0
4 Blockade - Water Blockade 4 (176, -986) 0° (0x) on top -
5 Hex Map - X (44, -1011) 300° (5x) 120° 69.0
6 Blockade - Sand Blockade 2 (293, -1582) 300° (5x) on top -
7 Hex Map - T (408, -1479) 120° (2x) 120° 75.0
8 Blockade - Rubble Blockade 6 (749, -1894) 300° (5x) on top -
9 Hex Map - V (864, -1791) 120° (2x) 120° 73.0
10 Blockade - Jungle Blockade 5 (1067, -2440) 300° (5x) on top -
11 Hex Map - D (1182, -2337) 0° (0x) 60° 68.0
12 Blockade - Jungle Blockade 1 (1665, -2643) 240° (4x) on top -
13 Hex Map - K (1775, -2260) 60° (1x) 60° 62.0
14 Hex Map - N (2414, -2261) 180° (3x) 90° 49.0
15 Ending - Water (2784, -2261) 90° (2x) - -
16 Tavern - Sand (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 3 4
2 F → X Hex Map - F 180° Hex Map - X 1 3
3 X → T Hex Map - X 120° Hex Map - T 300° 3 7
4 T → V Hex Map - T 120° Hex Map - V 300° 7 11
5 V → D Hex Map - V 120° Hex Map - D 300° 1 3
6 F → Sand Hex Map - F 60° Tavern - Sand 240° 2 4
7 D → K Hex Map - D 60° Hex Map - K 240° 3 6
8 K → N Hex Map - K 60° Hex Map - N 240° 1 2
9 N → Water Hex Map - N 90° Ending - Water 300° 3 6


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