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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/30/2026 12:21:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a447c093eaf44428affd97287e0b7d8c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 447
Difficulty: Very Difficult
Map Difficulty Score: 259.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number R F H Water Blockade 4 I Sand Blockade 2 N Jungle Blockade 5 L Rubble Blockade 3 C Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 447 283 125
44%
55
19%
14
5%
6
2%
56
20%
8
3%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - R (430, -38) 120° (2x) 120° 33.0
3 Hex Map - F (906, -3) 240° (4x) 180° 69.0
4 Blockade - Water Blockade 4 (991, -521) 0° (0x) on top -
5 Hex Map - H (859, -546) 120° (2x) 180° 59.0
6 Blockade - Sand Blockade 2 (1126, -1064) 0° (0x) on top -
7 Hex Map - I (994, -1089) 0° (0x) 120° 79.0
8 Blockade - Jungle Blockade 5 (1427, -1348) 300° (5x) on top -
9 Hex Map - N (1542, -1245) 60° (1x) 120° 49.0
10 Blockade - Rubble Blockade 3 (1975, -1504) 300° (5x) on top -
11 Hex Map - L (2090, -1401) 0° (0x) 60° 69.0
12 Blockade - Jungle Blockade 1 (2343, -1317) 240° (4x) on top -
13 Hex Map - C (2453, -934) 300° (5x) 90° 41.0
14 Ending - Water (2823, -934) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 4 5
2 R → F 16 Space Strip - R 120° Hex Map - F 300° 4 5
3 F → H Hex Map - F 180° Hex Map - H 7 12
4 H → I Hex Map - H 180° Hex Map - I 5 9
5 I → N Hex Map - I 120° Hex Map - N 300° 3 4
6 N → L Hex Map - N 120° Hex Map - L 300° 5 8
7 L → C Hex Map - L 60° Hex Map - C 240° 3 6
8 C → Water Hex Map - C 90° Ending - Water 300° 3 6


Generated with v11.2.6