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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/30/2025 5:42:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a44a25a4c7ab478a8340c7652f28802c

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 353
Difficulty: Moderate
Map Difficulty Score: 128.1

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number J Jungle Blockade 1 D Rubble Blockade 6 G Rubble Blockade 3 P M Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 353 207 93
45%
40
19%
15
7%
5
2%
32
15%
4
2%
18
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - J (456, -312) 120° (2x) 120° 58.0
4 Blockade - Rubble Blockade 6 (843, -649) 300° (5x) on top -
5 Hex Map - D (958, -546) 300° (5x) 68.0
6 Blockade - Rubble Blockade 3 (1137, -528) 180° (3x) on top -
7 Hex Map - G (1005, -3) 240° (4x) 60° 69.0
8 16 Space Strip - P (1255, 346) 60° (1x) 60° 26.0
9 Hex Map - M (1604, 537) 60° (1x) 30° 91.0
10 Ending - Jungle (1789, 859) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 7 9
2 J → D Hex Map - J 120° Hex Map - D 300° 5 10
3 D → G Hex Map - D Hex Map - G 180° 4 9
4 G → P Hex Map - G 60° 16 Space Strip - P 240° 5 9
5 P → M 16 Space Strip - P 60° Hex Map - M 240° 8 15
6 M → Jungle Hex Map - M 30° Ending - Jungle 240° 3 6


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