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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/28/2025 3:40:44 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a45afb7db19c42f4afd8f382f9ac34be

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 402
Difficulty: Difficult
Map Difficulty Score: 223.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number W Sand Blockade 2 U Water Blockade 4 T Rubble Blockade 3 H Jungle Blockade 5 L Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 402 233 91
39%
43
18%
13
6%
7
3%
47
20%
5
2%
3
1%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (479, -181) 300° (5x) on top -
3 Hex Map - W (594, -78) 0° (0x) 180°, 60° 73.0
4 Blockade - Water Blockade 4 (497, -596) 0° (0x) on top -
5 Hex Map - U (365, -621) 300° (5x) 60° 77.0
6 Blockade - Rubble Blockade 3 (848, -927) 240° (4x) on top -
7 Hex Map - T (958, -544) 300° (5x) 60° 75.0
8 Blockade - Jungle Blockade 5 (1303, -616) 240° (4x) on top -
9 Hex Map - H (1413, -233) 180° (3x) 59.0
10 Blockade - Rubble Blockade 6 (1683, -215) 180° (3x) on top -
11 Hex Map - L (1551, 310) 180° (3x) 330° 69.0
12 Ending - Water (1366, 632) 330° (6x) - -
13 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 5 7
2 W → U Hex Map - W 180° Hex Map - U 3 6
3 U → T Hex Map - U 60° Hex Map - T 240° 3 4
4 T → H Hex Map - T 60° Hex Map - H 240° 5 11
5 H → L Hex Map - H Hex Map - L 180° 5 10
6 W → Sand Hex Map - W 60° Tavern - Sand 240° 6 9
7 L → Water Hex Map - L 330° Ending - Water 180° 2 4


Generated with v7.1.2