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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/27/2026 4:23:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a481d4aaf8554a3292b67d17dc091280

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 408
Difficulty: Easy
Map Difficulty Score: 117.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number V Jungle Blockade 5 X Water Blockade 4 I Rubble Blockade 3 T Jungle Blockade 1 G Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 408 233 93
40%
46
20%
14
6%
7
3%
36
15%
6
3%
7
3%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (341, -415) 300° (5x) on top -
3 Hex Map - V (456, -312) 120° (2x) 60°, 180° 73.0
4 Blockade - Water Blockade 4 (801, -384) 240° (4x) on top -
5 Hex Map - X (911, -1) 180° (3x) 69.0
6 Blockade - Rubble Blockade 3 (1090, 17) 180° (3x) on top -
7 Hex Map - I (958, 542) 60° (1x) 60° 79.0
8 Blockade - Jungle Blockade 1 (1303, 470) 240° (4x) on top -
9 Hex Map - T (1413, 853) 240° (4x) 60° 75.0
10 Blockade - Sand Blockade 2 (1758, 781) 240° (4x) on top -
11 Hex Map - G (1868, 1164) 240° (4x) 90° 69.0
12 Ending - Jungle (2238, 1164) 90° (2x) - -
13 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 7 11
2 V → X Hex Map - V 60° Hex Map - X 240° 5 9
3 X → I Hex Map - X Hex Map - I 180° 6 12
4 I → T Hex Map - I 60° Hex Map - T 240° 7 8
5 T → G Hex Map - T 60° Hex Map - G 240° 7 8
6 V → Rubble Hex Map - V 180° Tavern - Rubble 6 11
7 G → Jungle Hex Map - G 90° Ending - Jungle 300° 3 6


Generated with v11.2.9