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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/12/2026 6:01:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a4866940350f4d4e9336000c0dea4161

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades
Map Traverse Score: 520
Difficulty: Very Difficult
Map Difficulty Score: 318.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number M Rubble Blockade 3 D Sand Blockade 2 J Rubble Blockade 6 L Water Blockade 4 G Jungle Blockade 5 E Jungle Blockade 1 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 240° (4x) 92 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 0° (0x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - L 240° (4x) 70 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 0° (0x) 71 37 15 4 4 1 4 1 8 0 0 0 0
14 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 520 284 132
46%
40
14%
25
9%
7
2%
44
15%
8
3%
28
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - M (548, -156) 240° (4x) 120° 92.0
4 Blockade - Sand Blockade 2 (981, -415) 300° (5x) on top -
5 Hex Map - D (1096, -312) 300° (5x) 69.0
6 Blockade - Rubble Blockade 6 (1366, -294) 180° (3x) on top -
7 Hex Map - J (1234, 231) 0° (0x) 59.0
8 Blockade - Water Blockade 4 (1231, 249) 180° (3x) on top -
9 Hex Map - L (1099, 774) 240° (4x) 300° 70.0
10 Blockade - Jungle Blockade 5 (930, 543) 120° (2x) on top -
11 Hex Map - G (551, 930) 60° (1x) 70.0
12 Blockade - Jungle Blockade 1 (548, 948) 180° (3x) on top -
13 Hex Map - E (416, 1473) 0° (0x) 71.0
14 16 Space Strip - O (599, 1863) 180° (3x) 30° 38.0
15 Ending - Water (829, 2030) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 120° Hex Map - M 300° 4 8
2 M → D Hex Map - M 120° Hex Map - D 300° 3 5
3 D → J Hex Map - D Hex Map - J 180° 4 6
4 J → L Hex Map - J Hex Map - L 180° 5 8
5 L → G Hex Map - L 300° Hex Map - G 120° 5 9
6 G → E Hex Map - G Hex Map - E 180° 3 4
7 E → O Hex Map - E 16 Space Strip - O 180° 5 8
8 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 6


Generated with v10.1.1